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UTOPIA 9 - A Volatile Vacation Download Xp

  • inermiywifes
  • Sep 12, 2019
  • 10 min read




















































About This Game Are you in need of a vacation to remember and would you like to kick back and enjoy yourself? Then Utopian Travels would like to welcome you to the best vacation resort the galaxy has to offer, Utopia 9! The planet is terraformed to give you the ultimate holiday in a relaxing atmosphere with guaranteed sunshine all year all day. Our professional and friendly staff are always ready to tend to any of your personal needs. We look forward to be welcoming you!Utopia 9 – A Volatile Vacation is a rogue-like 3D twin stick shooter. The game is set in a tragicomic future with a retro sci-fi feel. You play as the most recent guest to arrive on the vacation resort Utopia 9 but nothing is as promised! Upon arrival, you must make your way through hordes of space mutants determined to take you out and snatch your loot. The nemesis system adds unique enemies and invites the player to take revenge on the mutant murderers! Can you survive the mutant onslaught and sue the travel agency? Utopia 9 is a Rogue-Like 3D Twin Stick Shooter, featuring:Procedurally genereated levels!Challenging gameplay & Permanent death!Social corpse, loot your friends!Local co-op up to 4 players!Shields, armors and 40+ powerful weapons!Mutations granting unique abilities!Evolving enemies that loot your corpse!Avenge yourself and reclaim your gear! 7aa9394dea Title: UTOPIA 9 - A Volatile VacationGenre: Action, IndieDeveloper:WhalegunPublisher:WhalegunRelease Date: 5 May, 2016 UTOPIA 9 - A Volatile Vacation Download Xp utopia 9 a volatile vacation. utopia 9 - a volatile vacation download. utopia 9 - a volatile vacation descargar. utopia 9 - a volatile vacation igg. utopia 9 - a volatile vacation review. utopia 9 - a volatile vacation скачать It's a pretty good "roguelite" shooter in terms of design, gameplay and presentation.It's a bit slower paced than most other shooters and enemy variety is based on equipment and enemy size.Their behaviour does not vary at all, which isn't necessarily a bad thing.The nemesis system implementation is kinda fun.But I gotta mention the cons.This game is seriously lacking content.I'm gonna go through a list just to make the point clear:There seems to be only 1 unlockable character and not that different anyway.There's no difficulty selection.No music, just dark, dreary ambient sound in the background.I've already unlocked all perks, there's not that many and they don't change that much anyway.There's not a whole lot of mutations and again, they're not that exciting, but they do help quite a bit.While I like the selection of weapons, I just end up picking mostly the same stuff everytime and there's not that many.The game is almost completely linear and all 3 areas are corridors and tend to look the same.WHERE'S THE UNLOCKABLES?! This is probably its biggest sin. I feel done already. Just thinking about playing this again bores me.An example on how dull this game ends up feeling:Completing a run is just super unsatisfying. You beat a boss (it's no Isaac's mom) and then that's it. A text box pops up and you're done... yay?Remember how awesome and triumphant it felt to complete Binding of Isaac only to realize that there are many other ways to beat the game and with different bosses.This game just falls flat on its face and farts in your face with its bare a$$ staring at you.The gamepad controls are very strange. In this game you move fast if you aim in the direction you're moving, this makes sense for M+KB.But the controls have clearly not been properly adjusted for gamepads.You have to constantly be aiming with the right stick. Letting go off it just leaves the aim where you last had it instead of the left stick overriding the right stick if the right stick is in a neutral position so that you can move fast without having to aiming all the freaking time.Navigating menus is a pain with the gamepad as well. The cursor just never goes where it should.Do not pay full price for this. In fact, comparing this to Relic Hunters Zero (a totally free roguelike shooter) and the lack of content becomes really embarrasing. Go play that instead, it's a lot better.Again, this really isn't bad, just kinda pointless as a roguelike for the price you pay.. This is a game with alot of potential that I feel was held back by design decisions.In practice it's a rogue-lite twin-stick shooter. The idea is you start off weak and progress down a series of maps, with randomized points of interest along the way. You get little hints as to what you can expect to find down a certain path, so if you are in desperate need of armor you can keep your eye on the map and look for a path to get you to more armor. This is great in setup and concept! But the actual gameplay is...lacking. Movement is very slow, weapons are very weak and borderline useless, and health and ammo pickups are unbelievably scarce. After beating the game once I played a couple more times and lost interest just due to how weak you constantly feel. Every run is super slow and you are always wishing you were stronger.It's an OK game. I don't think its bad, but nor do I think it's good. There are better choices in the genre to play first, maybe check this one out if it's on sale.. Great indie effort. Has the charm of Magicka, difficulty of Nuclear Throne, and graphic style in a class all by itself.. And the purple blood flowed like wine... Utopia 9 comes out of nowhere and adds itself to the list of alltime great twinstick shooters available on Steam. Ranking right up there with the newly released rogue twinsticks - Enter the Gungeon and Neon Chrome - Utopia 9 has a certian charm that makes it feel unique. The shooting mechanics feel very solid and are quite satisfying as aliens pop with a gory purple delight. Add in multiple firearms, melee weapons, mutations, a martian theme, and stylish graphics for the cherry on top. I'm really diggin it so far. Another interesting addition becomes hunting down the aliens that have killed your fellow tourists and exacting revenge. It's tough though because not only do th e aliens use fallen tourists weapons but they also become more powerful and heavily armored with each tourist they kill. IMO Utopia is only lacking an endless horde mode set in an open arena. I believe an arena mode is currently being considered by the devs so one can only hope! A+ title.. Absolutely fantastic game, can't understand why it's not one of the most popular out there for playing with mates. Super fun on the couch together, and the gameplay is far deeper than you might initially think. The buffs are just fantastic, and the graphics and sound are top notch. As for couch co-op experiences, for us this is up there with Dungeon Defenders 1. Very high praise in our opinion.We've beaten this twice, playing through again --just as much fun. The game is balanced perfectly. 9.5\/10 :). Very enjoyable twin-stick shooter. I would say a controller is mandatory because evading enemy fire is more important than accuracy, even if ammunition is sometimes tight. Once you know the game well, it takes about 40-60 minutes to do a full run and there are a number of mutators which can be put in place to very the experience (for example, steroids that increase carrying capacity but decrease stealth). The enemies come in a limited variety of types (normal, bigger, biggest), but they carry all the weapons in the game and use them reasonably intelligently - their A.I. also gives them a range of behaviors (sometimes they will even flee to find friends). When your character is killed, an enemy will pick up his gear and acquire a name - you will then be able to defeat that foe on a future run to recover your lost loot. This and other small touches (such as retaining the crashed hulks of previous tourist ships) lend the game the feeling of a semi-persistent environment, even if the core principles (kill mutants, find better gear, submit a complaint to the office) remain the same from one run to the next.There are 40 or so weapons, ranging from the humble pistol and swung suitcase up to FPS staples like railguns and chainsaws. Your character has four slots for weapons and big guns use two slots, but have both a primary and secondary fire, giving you some choice in how to use them. Overall, I thought the guns were satisfying to use and sounded effective, so no complaints there.Performance wise, I thought the game looked decent, with plenty of purple mutant blood sprayed everywhere after intense fights and generally bright and upbeat graphics. I didn't experience any frame rate drops or crashes.. Edit: Maybe Multiplayer is more enjoyment, but I doubt you'll play that for a longer time either.This is a tricky one. On the one hand I quite enjoyed my 1 hour with it...on the other I also have no inclination to continue playing after 1 hour, so that's why this review has to be negative. I could even be "demanding" a refund now, but since the game isn't really bad, it would feel kind of \u2665\u2665\u2665\u2665\u2665\u2665 to do so. A demo would have been nice, however.Alright, my experience: I was about to enter the last level of the game on my 2nd try when I lost about 40 health to a shot gunner in melee, despite shooting first (I'm Han Solo after all!), so that is when my glorious run sadly ended...and glorious it was. I had a shotgun, which almost one shots every enemy in close combat (2 shots for armor wearing guys) and a plasma pistol, which was mutated (more on that later) to be chargeable, which could penetrate several enemies in line. I also had a shield and a moderate amount of life left. Everything was going well, but eh...too bad.Now to the premise of the game: It's a twin stick shooter with apparently a lot of different weapons (I found like 10 so far out of 50 or so in the game, though I wonder what else there could be...certainly enemies didn't have any other weapons, apart from some form of grenade launcher). In any case, you're rogue-liking your way through about 8 levels to beat the game, collect weapons, ammo, armor and health. You can carry 4 small weapons or 2 big ones at any given time and swap between them (dual wield or 1 big weapon). Ammo is scarce, health even more so. You kill enemies, collect their "essence" and thus gain mutations after a while. These are all randomly chosen, but you can pick 1 out of 3 each time and they can be mighty boons. So far so good.But the game has its problems. For one it is very slow. This goes for movement and shooting. Hazarding a guess I'd say getting hit by enemy bullets if you're at least somewhat competent shouldn't really happen all that often after a few runs. So the question is where's the challenge...and there is none. As long as you have ammo and play a bit safe\/know how to aim, you should beat the game or at least make it to the final boss. If you DO die, you will lose ALL your progress up to that point and the enemy who has killed you will pick up your stuff and "evolve" to become a mini-boss. You can then choose to advance to that mini-boss in your next run and try to kill him to get all your stuff back if you want to. WHY you would want to do that is a mystery to me, because unlike other enemies the mini-boss is actually really tough and will possibly cost you more health and ammo than your pickups are worth. There are also weapons in the game that sound great in theory but are horrible in the game. One example is the minigun, which has a really high rate of fire compared to other guns (dah), but only 200 ammo, which means you will have fun using that weapon for about 30 seconds before you can discard it again, because you will NEVER get enough ammo back to ever use it again. The single shot weapons are just way more ammo effective and deal almost as much damage if you know how to aim.So, final verdict: Utopia 9 has some nice ideas and the game isn't terrible, but it's also not something you need to pick up imho. I got it during the summer sale for 4 bucks, so ok, a beer would provide me as much entertainment for just as long for the same price. Pass, unless deeply discounted and you're itching for a twin stick rogue-like (although playing this with controller seems rather moronic...). Bought it at $6 while on sale. 100% worth it.BIGGEST REASON YOU SHOULD TRY: The difficulty is SO PERFECTLY TUNED. Its only too hard when you're careless and only too easy if you're very lucky. Second biggest pro: The game works without fault. From bugs to gameplay. Consistent and easy to use. Third Biggest Pro: CO-OP that works! I Spent 8 hours of SOLID fun before I finally had beaten every aspect of the game. Not a single gripe other than they obviously have all their systems set up, yet there aren't more "mutations" and Weapons to use. That being said If they release any DLC (I would be surprised of they dont) it will be a DAY 1 purchase.There is so much they can pull from this concept, I really hope they keep adding to the game and take it from being just being great to top 3 games of the year (for me)...8.5\/10 If you like twin-stick shooters: Buy it.If you like Binding Of Isaac: Buy it.If you like Enter the Gungeon: Buy it.If you like a ridiculous pretense for mass slaughter: Buy it.. I wish I could recommend this, I really do, but I cannot. While a fun game it's extremely unforgiving - even for a roguelite, with basically no way to recover from even slight mistakes and, the nail in its coffin, extremely ardous to restart and with a progression based solely upon layers upon layers upon LAYERS of barely controllable RNG. Offered the wrong mutations?\u2665\u2665\u2665\u2665\u2665\u2665outta luck. Don't get the good guns?\u2665\u2665\u2665\u2665\u2665\u2665outta luckl. Combine this with ZERO progression (whoop de doo you unlock a different starting class if you finish the damn game) and, again, total random progression, and it ends up a game where dying for the nth time due to bad luck coupled with just one or two mistakes just frustrates you to no end. Cannot reccomend.

 
 
 

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